Galaxy Defenders – first impressions
Okay, I know I’m a little late, the game is now on retail for quite a while with a lot of success and great reviews. Still, I was always a little sceptical but when the expansions were announced, I also jumped on the train.
So I received a copy for Christmas, my expectations have gone up like a rocket and last week I finally found the time to play the first two missions.
And, I must say, I’m pretty disappointed. Components are really good, great miniature quality, beautiful looking dice, maps and tokens of really solid cardstock. A little warping issue with one map tile, but that’s acceptable. Cards are very thin, but I sleeved them anyway.
The art though is not my cup of tea. Most map tiles are too busy and pretty confusing. I also don’t like the specific cartoony style of the aliens. Their insectoid appearance is not exactly innovative. Still, concerning the art, I basically knew what to expect, so I guess, I could have well tolerated this, if gameplay would have been better.
Let’s start with what I like about it. I like how the different alien types are controlled by the A.I. They really act different, in contrast to the monsters of D&D, wich feel mostly very similar. But this is in my opinion the only point where Galaxy Defenders outshines D&D or Gears of War or Shadows of Brimstone.
The main problem I had, was that the game felt quite static. The weapons (at least the standard ones) felt too weak. So did the aliens. I often ended up in situations where the aliens stood next to the hero each one attacking the other but doing only little danage. This went on for two to four turns and felt ridiculous. I mean, if I’m standing next to my target, shooting with a shotgun, and that guy is still alive, maybe took just a scratch…I don’t know. I also couldn’t really see tactical options. Sooner or later,all I did was standing next to the aliens, hoping for a good die result.
The character developement was also not convincing to me…Shadows of Brimstone gives you much more options here. There are, if I remember that right, four, maybe five levels. The first improvements are really weak and boring: things like one additional die to a hit roll once per mission 🙁
I’m not sure….maybe I simply took a wrong approach. As written, I didn’t see much tactical options. Maybe I’m wrong here and there is some highly sophisticated tactic possible and necessary to enjoy this game and avoid this permanent face to face situations…I’ll definitely give it another try, also considering the money I already paid.