An attempt to save N.Y. in 60 minutes…Chainsaw Warrior session

So I´m actually posting while playing, so this game might turn out to be terribly boring, but I kinda wanna do this live…

My random warrior turned out to be a real tank: endurance 23, health 17…just amazing values. On the other hand, he completely sucks in hand to hand combat: only a 7. I hoped to compensate that with his great reflexes of 10, wich is great for ranged combat, but his terrible marksmanship of -2 ruins it all.

His special skill is strength, wich at least gives him an additional HtH point.

Luckily he´s got a carrying limit of 8, wich will ensure him some cool equipment. I ended up with a combat shotgun and Man to Man rockets. Both pretty devastating weapons! As a hand to hand weapon I have the Cyber Neutral Electron Scrambler, wich kills everything, but you also take some wounds. Might be very useful still, beacuse of my high health. Finally I have I/R goggles and the Chameleon suit. The latter gives me the sneak ability!

Chainsaw Equipment                        first zombie

 

First card, first enemy, first bite….:(  If things go on like this, it´s over soon….

Continue Reading ‘An attempt to save N.Y. in 60 minutes…Chainsaw Warrior session’

Tuesday´s gaming night

Meret and me played Shadows of Brimstone: Advanced Mission 4 …City of the Ancients. She played the Lawman and the Saloon Girl, me the Indian Scout and the Outlaw. We already fled from the two adventures before, so we had some experience and equipment. We were doing fine, found a gate to Targa, even made it to the final battle. We probably would have survived that if not for the time. Even before the first fight round, a blizzard blew us right back to town 🙁

Here are some impressions:

 

Studying the rules:

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After a few turns in the mines:

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First contact in Targa with some Snow Terrors:

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Final Battle:

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Galaxy Defenders – first impressions

Okay, I know I’m a little late, the game is now on retail for quite a while with a lot of success and great reviews.  Still,  I was always a little sceptical but when the expansions were announced,  I also jumped on the train.

So I received a copy for Christmas, my expectations have gone up like a rocket and last week I finally found the time to play the first two missions.

And, I must say, I’m pretty disappointed.  Components are really good,  great miniature quality, beautiful looking dice, maps and tokens of really solid cardstock.  A little warping issue with one map tile,  but that’s acceptable.  Cards are very thin,  but I sleeved them anyway.

The art though is not my cup of tea. Most map tiles are too busy and pretty confusing.  I also don’t like the specific cartoony style of the aliens.  Their insectoid appearance is not exactly innovative. Still, concerning the art, I basically knew what to expect,  so I guess,  I could have well tolerated this, if gameplay would have been better.

Let’s start with what I like about it. I like how the different alien types are controlled by the A.I. They really act different, in contrast to the monsters of D&D,  wich feel mostly very similar.  But this is in my opinion the only point where Galaxy Defenders outshines D&D or Gears of War or Shadows of Brimstone.

The main problem I had, was that the game felt quite static. The weapons (at least the standard ones) felt too weak. So did the aliens.  I often ended up in situations where the aliens stood next to the hero each one attacking the other but doing only little danage.  This went on for two to four turns and felt ridiculous.  I mean, if I’m standing next to my target, shooting with a shotgun,  and that guy is still alive, maybe took just a scratch…I don’t know. I also couldn’t really see tactical options.  Sooner or later,all I did was standing next to the aliens,  hoping for a good die result.

The character developement was also not convincing to me…Shadows of Brimstone gives you much more options here. There are, if I remember that right, four, maybe five levels.  The first improvements are really weak and boring: things like one additional die to a hit roll once per mission 🙁

I’m not sure….maybe I simply took a wrong approach.  As written,  I didn’t see much tactical options.  Maybe I’m wrong here and there is some highly sophisticated tactic possible and necessary to enjoy this game and avoid this permanent face to face situations…I’ll definitely give it another try, also considering the money I already paid.

Hello friends!

This is my new webpage. Right now it´s still under construction and nobody except for maybe five people knows it exists at all. But if you somehow ended up here feel free to leave a comment!
I hope to launch this officially by the end of January…

 

February, 6th

Here we are….finally managed to make an announcement on Youtube and therefore, this day seems to be the official launch!! Yeahh!!  🙂